S. E. U. I. S. (Apple II, 5 1/4" Disk) Strategic Simulations, Inc. - 1982 USA, Canada Release

From Eli's Software Encyclopedia
S. E. U. I. S.
Title
S. E. U. I. S.
Platform(s)
Packaging
Retail Box
Media
5 1/4" Disk
Copyright date(s)
1982
Publisher(s)
Publisher label
Developer(s)
Category(s)

Description from the packaging.

Say "soos" as in "Shoot'Em Up In Space." A Spacegamer's Toolkit.

A SPACEGAMER'S TOOLKIT

Before our clever title gets you all excited to start a space slugfest, we'd like to tell you that this isn't just your ordinary shoot'em-up-in-space game.

First, you have to build your ships from a choice of six prototypes to form squadrons, and then make enough squadrons to form a fleet. Second, we've put lots of planets around, some of which belong to you and some you have to conquer. Planets, the source of new ship construction, can be varied in their productivity. Planets that you conquer along the way can be used to build up your reserves for reinforcements.

Finally, S.E.U.I.S.* is a game within a game. There is the grand strategic game of fleet against fleet, with all its challenges of planning and deployment. But when actual ship-to-ship combat occurs, we give you true arcade action that demands quick reflexes and a sharp eye to really- you guessed it- shoot'em up in space!

S.E.U.I.S.* offers a variety of scenarios complete with two-player or computer-as-opponent modes. You can even sharpen your hand-eye coordination by just playing the real-time tactical space combat scenario!

  • The colorful Hi-Res display of the strategic map.

System Requirements

Apple II
Required RAM
48K
Requires Paddle
Yes

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