Torpedo Fire (Apple II, 5 1/4" Disk) Strategic Simulations, Inc. - 1981 USA, Canada Release
Torpedo Fire | |
| Title | Torpedo Fire |
| Platform(s) | |
| Packaging | Retail Box |
| Media | 5 1/4" Disk |
| Copyright date(s) | 1981 |
| Publisher(s) | |
| Developer(s) | |
| Category(s) | |
Description from the packaging.
THE MURKY DEPTHS OF TREACHEROUS WATERS serve as your battleground in this computer simulation game of submarine warfare. TORPEDO FIRE.
As the commander of a submarine force using any one of twelve submarine designs representing four nationalities, your mission is to locate an enemy convoy. attack. and inflict maximum damage without risking the loss of your precious subs.
Directing a Mark VIIB German U-Boat, you must quickly fire a spread of torpedoes and then utilize your ability to dive to a depth of 600 feet to avoid damage (which your old sub can ill afford). Later, you may choose a Mark XXI, with its maximum underwater speed of an Incredible 17 knots to help demolish American convoys.
You will be hard pressed to fully exploit your fleet's distinct advantages and avoid its fatal hazards.
Playing the opposing role- commander of the escorting destroyers and frigates- you must protect your convoy from the enemy below. Using ships like the destroyer escort U.S.S. Buckley, you employ active sonar to locate and destroy enemy subs with depth charges, K-guns, and hedgehogs. If you can force the submarine to surface, it will be easy prey for your guns.
At night. you must deal with the added possibility of facing a surface sub attack, since darkness allows submarines to move in like PT boats. By firing starshells to illuminate a suspect area, you may be able to catch a glimpse of the enemy and force it to dive.
TORPEDO FIRE takes all battle factors into account from the use of sonar to the periscope view seen by the sub commander. The excitement and tension of underwater warfare have been carefully built into the game. With attention to historical accuracy, each ship is rated for everything from maximum speed to maximum "safe" underwater depth (although subs can exceed their maximum depth if you are willing to accept possible damage).
Further simulating real battle conditions, once a ship has received orders for course and speed, it will continue movingaccordingly until otherwise directed.
TORPEDO FIRE takes you as close to ASW warfare as you'll wish to be!
- Display of a destroyer's course as it fires depth charges and K-guns.
- Periscope view as seen by sub commander.
- Bird's-eye view of convoy as shown to escort commander. Submarine sighted on lower-right corner.
TORPEDO FIRE was designed by John Lyon, who also designed SSI's COMPUTER BISMARCK and COMPUTER NAPOLEONICS.
- Playing Time: 3 Hours
- Advanced Level
- 30 different ships representing American, British, German, and Japanese World War II submarines and escorts.
- Ability to design your own ships.
- Hidden simultaneous movement.
- Each ship rated for speed, maneuverability, weaponry, and more.
- Sonar, radar, and visual contacts.
- 3-D Hi-Res map and view through the submarine's periscope.
- Two-player and solitaire (computer-as-submarine) scenarios.
System Requirements
Apple II | |
| Required CPU | Apple II |
| Required RAM | 48K |
Box Scans
Screenshots
Advertising
Package Contents
Reviews
Credits
Trivia
Cheats or Easter Eggs
Technical Notes
Links
- 1981 Apple II Entertainment
- 1981 Apple II Simulation
- 1981 Apple II Software
- 1981 Apple II Wargame
- 1981 Apple II World War II Wargame
- 1981 Entertainment
- 1981 Simulation
- 1981 Software
- 1981 Strategic Simulations, Inc.
- 1981 Wargame
- 1981 World War II Wargame
- Apple II Entertainment
- Apple II Software
- Apple II Simulation
- Apple II Wargame
- Apple II World War II Wargame
- Entertainment
- Simulation
- Strategic Simulations, Inc.
- Wargame
- World War II Wargame
- John Lyon
- 1981 John Lyon
