Those Amazing Reading Machines III (Apple II, 5 1/4" Disk) MECC - 1986 USA, Canada Release

From Eli's Software Encyclopedia
Those Amazing Reading Machines III
Packaging cover Those Amazing Reading Machines III.
Product ID 49709-10095
Product UPC 049709100956
Product ISBN 0-87490-390-4
Manufacturer # A-187
Platform(s) Apple II
Packaging Generic Binder
Media 5 1/4" Disk
Copyright date 1986
Publisher(s) MECC
Category(s) Education, Language, English, English Reading
Recommended age(s) Grade 5
Country of Origin United States of America

Description from the packaging.

Youngsters try to match bizarre contraptions with their written descriptions, put jumbled paragraphs in proper order, and correct flawed descriptions in this exciting game of reading comprehension.

Those Amazing Reading Machines III has two major objectives. It is designed (1) to give students practice in reading for sequence and detail and (2) to encourage students to develop strategies for various reading situations. Those Amazing Reading Machines III is written for students reading at a fifth-grade level. (Those Amazing Reading Machines I, II, and IV are written for students reading at third-, fourth-, and sixth-grade levels, respectively.)

Those Amazing Reading Machines III consists of three programs that feature Rube Goldberg-type machines produced by a fictional company, Amazing Reading Machines, Inc. The company's editors are busily trying to produce a catalog that describes the machines. Students join the company's editing team and use their skills of reading for detail and sequence to correct errors in the descriptions. As students proceed through each program, they learn that they must develop and adjust their strategies to complete the task efficiently.

The package offers a humorous and appealing approach to the task of reading. Because the machines and text are randomly created, students will be able to use these programs over and over without seeing the same machines or reading the same text. By setting different values for each of the six groups in the Teacher Options, teachers can provide students with unlimited variety.

The first program on the main menu is Graphics Room. Student are presented with one description and three animated machines. After critically reading the description, students choose the one machine that matches the description.

The second program is Editing Room. Students are shown an animated machine and a flawed description of that machine. Student first study the machine and then read for detail to find the paragraph in the description that contains an error. Once they locate the paragraph containing the error, students must replace it with a corrected version.

The third program is Cut And Paste Room. Students see an animated machine and a scrambled description of that machine. After studying the machine, students read the scrambled paragraphs and put them in the correct order. To strengthen students' reliance on context clues in the text, teachers can use a Teacher Option to limit students' access to the animated machine.

Those Amazing Reading Machines III provides a variety of Teacher Options that enable you to tailor the programs to the needs of your students. To access the Teacher Options menu, press Control-A when the main menu appears. (To do this, hold down the Control Key and press the letter A.) See the "Teacher Options" section of this manual (beginning on page 18) for more information. You may turn the sound effects on or off before you begin a program by selecting Option 5 from the main menu, or you may turn them on or off during a program by holding down the Control Key and pressing the letter S (Control-S).

Students may leave a program by pressing the Escape (Esc) Key twice at any time the program is waiting for a response.

System Requirements

Apple II
Required RAM 64K

Packaging Scans

Binder cover Those Amazing Reading Machines III. Binder back Those Amazing Reading Machines III.



Package Contents



Those Amazing Reading Machines III (Apple II, 5 1/4" Disk) MECC - 1986 USA, Canada Release
Designer Caren Barzelay Stelson, Loren Sucher, Bob Granvin, John Krenz, Susan Gabrys, Charolyn Kapplinger, Rich Childers, Scott Jensen


Cheats or Easter Eggs

Technical Notes