Tactical Armor Command (Atari 8-Bit, 5 1/4" Disk) Avalon Hill - 1983 USA, Canada Release

From Eli's Software Encyclopedia
Tactical Armor Command
Packaging cover Tactical Armor Command.
Product ID AVALN0037
Manufacturer # 46053
Platform(s) Atari 8-Bit
Packaging Retail Box
Media 5 1/4" Disk
Copyright date 1983
Publisher(s) Avalon Hill
Category(s) Entertainment, Simulation, Wargame
Country of Origin United States of America

Description from the packaging.

One last tug to the helmet strap- a reassuring glance at the line of powerful steel monsters and you know all is ready. From your command hatch you raise your hand and order "forward!" The air suddenly fills with the roar of engines and the rumble of treads, as the mighty dreadnaughts of the land start forward. You command a team of your country's finest armored vehicles in a mission to search and destroy the enemy.

T.A.C. is a game of World War II tactical armored combat. You pick a nation (from among the four major combatants- Britain, U.S.A., Germany and Russia). You build a combat team from their most powerful tanks, assault guns and tank destroyers. You command the team you've created in major operations against like forces of the enemy.

All the famous vehicles of the second world war are here- Tigers, Panthers, Shermans and JS II's; Jagdpanthers, SU 152's, Fireflies and T 34's, just to name a few. They have all been thoroughly researched and their important features programmed into the game. Each vehicle is distinguished by such elements as armor thickness (rear and flanks as well as front), fire power, speed, acceleration and gun traverse. Even minor points like fuel tank location can be critical.

The computer handles all the technical details. This lets you concentrate on making the same kinds of decisions the real-life tank commanders made. You search for the enemy, set your speed, aim your gun and knock out the enemy. The computer will handle the rest.

Here are just some of the exciting features:

  • T.A.C. can be played solitaire against the computer or as a two player (or two team) game with the computer as mediator.
  • The most important armored vehicles of Britain, Russia, U.S. and Germany are available to command. 40 in all.
  • Choose from five different scenarios to play. Actions range from open meeting engagements to assaults against prepared positions.
  • You pick the sides. You choose the weapons. A simple purchasing system has been provided to let you "buy" what you want in balance with your opponent.
  • The results of combat are determined by the computer. It factors such critical elements as range, armor thickness (front, rear, and flanks), tracking time, the speed and maneuvers of both the firing and target units, visibility and weapon adjustment to determine weapon accuracy.
  • Special options include hidden movement, improved positions, smoke mortars, minefields, close assaults, overruns and indirect fire.

Each copy of T.A.C. includes a rules booklet, player aid pad and the software your your home computer. All you need to take command.

System Requirements

Atari 8-Bit
Required RAM 48K

Box Scans

Retail Box cover Tactical Armor Command. Retail Box back Tactical Armor Command.



Package Contents




Cheats or Easter Eggs

Technical Notes