Super Solvers Midnight Rescue! (PC, 3 1/2" Disk and 5 1/4" Disk) Learning Company - 1989 USA, Canada Release
Super Solvers Midnight Rescue! | |
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| Title | Super Solvers Midnight Rescue! |
| Product ID | 34353-29100 |
| Product UPC | 034353291006 |
| Platform(s) | |
| Packaging | Retail Box |
| Media | 3 1/2" Disk and 5 1/4" Disk |
| Publisher(s) | |
| Category(s) | |
| Recommended age(s) | 7-14. |
Description from the packaging.
The arcade-action game that builds deductive thinking and reading comprehension skills.
Can you read, think, and react in time to rescue the school before it disappears?
Morty Maxwell, the Master of Mischief, has taken over Shady Glen School! Disguised as one of his five robots, he and his team are painting the entire school with disappearing paint. As a Super Solvers Club Member, you must find out which robot is the Master of Mischief. But you only have until midnight in this fast-action adventure to explore the school, read for clues, and collect facts to out-think your clever opponent. Accumulate enough points to reach the rank of Champion and you can give the Master a taste of his own Mischief!
What makes this product unique?
- Breakthrough game format engages imagination and motivates learning.
No other educational program offers such exciting arcade action- dazzling animation, compelling theme and challenges, and thrilling music and sound effects. Learning is part of the fun- education is blended into an action game the whole family will enjoy!
- Builds reading comprehension and thinking skills.
The ability to comprehend written information and use it to reach conclusions is essential to a child's education. This program develops reading and thinking skills- reading for main idea, recalling key facts, inferring meaning, and drawing deductive conclusions- and promotes and appreciation of reading that can last a lifetime.
- Easy-to-use design with multiple levels.
Extensively tested in homes and schools, the program grows more challenging as players become more proficient. The program includes an intuitive interface, easy-to-read screens, trainee level, on-line help, and on-line definitions that build vocabulary.
Special features.
- Over 200 entertaining readings- short stories, posters, newsletters, and more- stimulate interest in reading and combine in unique ways to offer an unlimited number of games.
- Tracks high game scores and the lifetime score of each player for comparing with family and friends.
- Thrills! Exciting arcade action encourages fast thinking and lots of fun!
- Skills! Entertaining stories build reading skills and provide the context for clues.
- Strategies! Collecting and comparing clues develops deductive thinking.
System Requirements
PC MS-DOS 2.0 | |
| Required CPU | XT 8088/8086 |
| Required RAM | 512K |
| Supported Video | CGA EGA VGA MCGA Hercules Monochrome |
Box Scans
Screenshots
Advertising
Package Contents
Reviews
Credits
Trivia
Cheats or Easter Eggs
Technical Notes
Links
- 1989 DOS Education
- 1989 DOS English
- 1989 DOS English Reading
- 1989 DOS Language
- 1989 DOS Software
- 1989 Education
- 1989 English
- 1989 English Reading
- 1989 Language
- 1989 Learning Company
- 1989 PC Software
- 1989 Software
- DOS Education
- DOS English
- DOS English Reading
- DOS Language
- DOS Software
- Education
- English
- English Reading
- Language
- Learning Company
- PC Software


