Star Trek Voyager Elite Force (PC, CD-ROM) Activision - 2000 USA, Canada Release
Star Trek Voyager Elite Force
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Product ID | 47875-10912 |
Product UPC | 047875109124 |
Platform(s) | PC |
Packaging | Retail Box |
Media | CD-ROM |
Copyright date | 2000 |
Publisher(s) | Activision |
Category(s) | Entertainment, Arcade |
Recommended age(s) | Teen |
Country of Origin | United States of America |
Description from the packaging.
Set phasars to frag.
Putting the final in the final frontier.
One blast from destruction, the U.S.S. Voyager is mysteriously transported into a null space infested with danger. As part of Voyager's elite Hazard Team, you must defend it from a host of scavenging aliens, then infiltrate a Borg cube and derelict vessels to eradicate your deadly foes. The Quake III Arena engine powers the dynamic gameplay as you fight for survival through 40 ultra-intense single-player missions and 16 multiplayer arenas. It's first-person shooter action that won't quit. But, be prepared- if Voyager is destroyed, humanity won't be far behind...
Fight along side crewmembers with the addition of Icarus AI, an enhancement to the Quake III Arena engine that allows for extraordinary team interaction.
Nine weapons- each with two firing modes- gives you eighteen different attack options. That means the firepower will be there when you need it most.
Multiplayer modes offer Free-for-All, Capture the Flag and breathless Team play.
Corridors collapse, walls explode, and enemies materialize right in front of you.
Environments were created directly from actual TV sets and hundreds of Star Trek reference materials and interviews.
Game Type: First-Person Shooter
Crew: Voyager
Mission Types: Single and Multiplayer
System Requirements
PC Windows 95
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Required CPU | Pentium II 233 |
Required RAM | 64MB |
Req. Hard Drive | 650MB Free |
Requires Mouse | Yes |
Required CD Speed | 4X |
Supports Joystick | Yes |
Required Audio | DirectX 7.0a Compatible |
Supported Video | 3-D Accelerated Video OpenGL 3-D Video DirectX 7.0a Compatible |
Supported Network | Modem (28,800k bps or faster) IPX/SPX TCP/IP |
PC Windows 98
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Required CPU | Pentium II 233 |
Required RAM | 64MB |
Req. Hard Drive | 650MB Free |
Requires Mouse | Yes |
Required CD Speed | 4X |
Supports Joystick | Yes |
Required Audio | DirectX 7.0a Compatible |
Supported Video | 3-D Accelerated Video OpenGL 3-D Video DirectX 7.0a Compatible |
Supported Network | Modem (28,800k bps or faster) IPX/SPX TCP/IP |
PC Windows NT 4.0
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Required CPU | Pentium II 233 |
Required RAM | 64MB |
Req. Hard Drive | 650MB Free |
Requires Mouse | Yes |
Required CD Speed | 4X |
Supports Joystick | Yes |
Required Audio | DirectX 7.0a Compatible |
Supported Video | 3-D Accelerated Video OpenGL 3-D Video DirectX 7.0a Compatible |
Supported Network | Modem (28,800k bps or faster) IPX/SPX TCP/IP |
PC Windows 2000
| |
---|---|
Required CPU | Pentium II 233 |
Required RAM | 64MB |
Req. Hard Drive | 650MB Free |
Requires Mouse | Yes |
Required CD Speed | 4X |
Supports Joystick | Yes |
Required Audio | DirectX 7.0a Compatible |
Supported Video | 3-D Accelerated Video OpenGL 3-D Video DirectX 7.0a Compatible |
Supported Network | Modem (28,800k bps or faster) IPX/SPX TCP/IP |
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- 2000 Activision
- 2000 Arcade
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- 2000 Windows 2000 Arcade
- 2000 Windows 2000 Entertainment
- 2000 Windows 2000 Software
- 2000 Windows 95 Arcade
- 2000 Windows 95 Entertainment
- 2000 Windows 95 Software
- 2000 Windows 98 Arcade
- 2000 Windows 98 Entertainment
- 2000 Windows 98 Software
- 2000 Windows NT 4.x Arcade
- 2000 Windows NT 4.x Entertainment
- 2000 Windows NT 4.x Software
- Activision
- Arcade
- Entertainment
- PC Software
- Windows 2000 Arcade
- Windows 2000 Entertainment
- Windows 2000 Software
- Windows 95 Arcade
- Windows 95 Entertainment
- Windows 95 Software
- Windows 98 Arcade
- Windows 98 Entertainment
- Windows 98 Software
- Windows NT 4.x Arcade
- Windows NT 4.x Entertainment
- Windows NT 4.x Software