NASCAR Racing 2 (PC, CD-ROM) Sierra - 1996 USA, Canada Release

From Eli's Software Encyclopedia
NASCAR Racing 2
Product ID 20626-83553
Product UPC 020626835534
Platform(s) PC
Media CD-ROM
Copyright date 1996
Publisher(s) Sierra
Category(s) Entertainment, Arcade, Racing, Automobile, Stock Car
Country of Origin United States of America

Description from the packaging.

Authentic racing from qualification to championship.

As you round turn four and enter the tri-oval at Talladega you're pushing 200 MPH and it's 150 degrees inside your car. Behind you, Terry Labonte is inching closer and at this rate he'll take the air off your spoiler. As you speed through turn one you hear your spotter on the two-way: "Trouble in turn two. Stay low." Staying clear of the apron, you maneuver behind Dale Earnhardt in the #3 car and draft him for one more lap until you can slingshot past him in turn three leaving both Labonte and Earnhardt in the dust. This is racing as real as it gets.

Experience the thrill of door to door competition on real NASCAR tracks against great NASCAR drivers.

Customize your car with paint schemes and deals in the paintshop.

Up to eight people can race over a network at one time.

Dale Earnhardt's Goodwrench car is here, along with many of the 1996 cars and drivers.

New features:

  • 1996 season cars, drivers and tracks provide up-to-the-minute realism.
  • Crew chief and spotter audio alert you to track conditions.
  • New fast and easy Arcade Mode lets you jump in and start driving.
  • New mouse-driven interface makes it easy to get into the race.
  • Network play allows up to 8 friends to race over an IPX network.
  • Includes 16 tracks.
  • Faster frame rate and beautifully detailed SVGA graphics.

Race in authentic NASCAR events on 16 different tracks.

  • Atlanta Motor Speedway.
  • Bristol Motor Speedway.
  • Martinsville Motor Speedway.
  • New Hampshire International Speedway.
  • North Wilkesboro Speedway.
  • Pocono Raceway.
  • Richmond International Raceway.
  • Sears Point Raceway.
  • North Carolina Motor Speedway.
  • Phoenix International Raceway.
  • Charlotte Motor Speedway.
  • Darlington Raceway.
  • Talladega Superspeedway.
  • Watkins Glen International.
  • Michigan International Speedway.
  • Dover Downs International Speedway.

Charlotte Motor Speedway.
Charlotte requires speed in the straightaways and grip in the corners. Be careful not to limit your top speed with a gear ratio that's too high.

Martinsville Speedway.
The low banking and close quarters make this short oval track tougher on your brakes than any track on the circuit. Here you'll need short, tight gearing and a loose set-up.

Sears Point Raceway.
On this winding, twisting road track driving is the key, not car set-up. Still, pay attention to your gear ratios, since you'll spend a lot of time shifting.

Talladega Superspeedway.
Talladega is the longest closed speedway in the world, and the site of Bill Elliot's record-setting 212.809 MPH lap. This track is so fast that NASCAR mandates carburetor restrictor plates to keep speeds down. Try lowering the fourth-gear ratio to maintain faster speed through the turns.

Set up your car like the pros!

Anatomy of a stock car.
Ground clearance: 4 inches.
Weight: 3,400 pounds.
Brakes: 4-wheel disc.

Capacities.
Fuel system: 22 gallons.
Oil System: 16 quarts.
Cooling system: 14 quarts.

Front Air Dam (Set by NASCAR).
The air dam catches air at the bottom-front of the car and forces it down toward the track. NASCAR mandates the position of the front air dam for each track.

Suspension (Adjustable in the game).
In front is independent double A-arm suspension. Rear suspension is solid axles, track arms, and Panhard rod. Stiffening and softening a wheel's shock absorbers has drastic effects on the car's handling and tire temperatures. If one tire is running too hot, try softening the spring to put less weight on that corner of the car.

Gear ratio (Adjustable in the game).
The gear ratios in the 4-speed manual transmission determine your RPMs, which equal speed. For short tracks and road courses, set the gears for quick acceleration. For bigger ovals and superspeedways, speed is king. RPMs should approach 9,000 at the end of a straight.

Chassis (Set by NASCAR).
The frame is rectangular tube, by Mike Laughlin. The braces and cage are round tube.

Stagger (Set by NASCAR).
Having tires with a slightly larger diameter on the right side of the car will help combat understeer and will help you make left-hand turns. Goodyear mandates tire stagger for each track.

Rear spoiler (Adjustable in the game).
Air rushing over your car catches on the spoiler, creating downforce which equals stability. A high spoiler angle increases stability, while a low angle results in greater speed. A car drafting you too closely "takes the air off your spoiler" and makes your car loose.

Camber (Adjustable in the game).
Camber is an angle adjustment effecting how the tires contact the road. Increasing the tire surface on the track improves stability in corners. A neutral setting means the tire is perpendicular to the ground. For high-speed banking tilt the tires inward (a negative camber reading).

Engine (Set by NASCAR).
This V-8 720 horsepower at 8,000 RPM engine has a displacement of 358 cubic inches, 14 to 1 compression, 750 cfm 4-barrel Holley carburetor and 490ft. lbs. of torque at 8,000 RPMs.

Wheel Lock (adjustable in the game).
Stock cars run power heavy-duty worm and pinion steering. Wheel lock determines how sharply your car turns when you turn the steering wheel. Set this value as low as you can to make each turn, but still feel comfortable. Superspeedways require less lock than road courses.

Air pressure (Adjustable in the game).
Lower air pressure results in hotter tires and better grip, but faster wear. Higher pressure leads to the opposite. On ovals, the right-side tires run hotter than the left, so increase pressure in these tires to help even out tire temperature and grip.

Weight distribution (Adjustable in the game).
Wedge, or cross weight, is a way of varying the weight carried by the right-front and left-rear wheels. Increase wedge to decrease oversteer. Decrease it to alleviate understeer. Wedge should always be neutral for road racing.

Key features:

  • Completely accurate car physics.
  • 1996 cars and drivers.
  • 16 officially licensed tracks.
  • Crew chief and spotter audio.
  • Easy-to-drive Arcade Mode.
  • 2 player modem and 8 player IPX network play.
  • Customize you car's look in the paintshop.

System Requirements

PC MS-DOS 5.0
Required CPU 486-66
Required RAM 16MB
Requires Mouse Yes
Required CD Speed 2X
Recommend CD Speed 4X
Supports Joystick Yes
Required Audio Yes
Supported Video VGA
SVGA 256 Color
Supported Network IPX/SPX 8 Player
Modem 2 Player (28,800k bps or faster)
PC Windows 95
Required CPU 486-66
Required RAM 16MB
Requires Mouse Yes
Required CD Speed 2X
Recommend CD Speed 4X
Supports Joystick Yes
Required Audio Yes
Supported Video VGA
SVGA 256 Color
Supported Network Modem 2 Player (28,800k bps or faster)
IPX/SPX 8 Player

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