Meteor Storm (Atari 8-Bit, 5 1/4" Disk) Royal Software - 1982 USA, Canada Release

From Eli's Software Encyclopedia
Meteor Storm
TitleMeteor Storm
Platform(s)Atari 8-Bit
Media5 1/4" Disk
Publisher(s)Royal Software
Developer(s)Jon Atack, L. J. Knoll
Category(s)Entertainment, Arcade

Description from the packaging.

Three levels of lightning-fast arcade action by Jon Atack and L.J. Knoll. Requires Atari® 400 or 800 with at least 16K RAM, 410 recorder and joystick.

A gigantic storm from space is approaching the planet DRACON at high speed. High above the planet's surface, a rescue ship waits helplessly, unable to penetrate the intense storm of meteor debris. You and your tiny fighter ship are the last hope for the people of Dracon. You must start from the docking-bay of the rescue ship, manuever your way down to the city below, avoid the meteors and their debris, and touch down safely on one of the landing bridges. After picking up a survivor, you must clear a path back up to the rescue ship and carefully dock (Be careful that you don't hit the rescue ship!). A transport shuttle will pick up your survivor and take them to safety. Your mission is completed when you have saved all of the people in the city.

Each city on Dracon has 10 survivors. A score of 500 points is awarded for each survivor rescued, and goes up by 500 points per mission. You start the game with 3 fighters, an extra fighter will be earned for each 10,000 points. Be Careful of the Meteors... If they strike the city when it's shields are down for your landing, You Will Lose 1,000 Points! GOOD LUCK!!!

PLAYING INSTRUCTIONS: Your fighter ship has several capabilities. When descending, your joystick moves the ship left and right, and the trigger button fires the retro thrusters to slow down. Going up, the joystick moves the ship left and right and controls the forward thrusters. The trigger button in combination with the joystick can fire the ship's lasers up, left, and right. Also, your fighter has a special feature called INVISO. When the joystick is pulled straight back or back diagonally, the ship is made invisible, yet can still move and fire its lasers. You start with three seconds of INVISO time, and can earn more each time you complete a mission. Your INVISO GUAGE will show remaining time, and the screen will flash Red when less than 1 second of Inviso time remains.

System Requirements

Atari 8-Bit
Required RAM32K
Requires JoystickYes

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