M.U.L.E. (Atari 8-Bit, 5 1/4" Disk) Electronic Arts - 1983 USA, Canada Release
M.U.L.E. | |
![]() | |
| Title | M.U.L.E. |
| Platform(s) | Atari 8-Bit |
| Packaging | Album Sleeve |
| Media | 5 1/4" Disk |
| Publisher(s) | Electronic Arts |
| Developer(s) | Dan Bunten |
| Category(s) | Entertainment, Strategy, Economic Strategy |
Description from the packaging.
A typical friendly evening of M.U.L.E.
We pick up out players during their sixth development. They will play twelve. If their colony isn't successful by then, they face the prospect of a long, cold trip back to Mother Earth. Which is fine for 11-year-old Charlie. But Mom and Dad have to go to work tomorrow.
Dad: The Honest Pigeon.
Playing the blue, he's about to install a second M.U.L.E. to farm his river land. This will give him an overwhelming surplus of food- if pest attacks don't get to it first.
Mom: The Stalker of the Stalker.
Playing the red, she's about to get out of mining and into energy development. She will tell the others she just want to provide everyone with lots of nice energy to keep the game lively. Silently, she's planning to quadruple the price per kilowatt and bring them all to their knees.
Charlie: The Stalker.
Playing the green, he suspects Dad's got secret intentions of getting into mining. But Charlie's ready for him. Before Dad has a chance to make his move, Charlie's going to cripple him by letting lots of M.U.L.E.s loose, driving up the price of Smithore. Guess who owns all the Smithore.
The Computer: Well, he's new to this.
Playing the orange, he's making mistakes left and right. He's unfortunately forgotten that food doesn't grow in the mountains. He's obviously a little slow during land auctions. And even with 48K of memory, he isn't smart enough to catch the Wumpus. Maybe he's just trying to get his new family to like him.
System Requirements
Atari 8-Bit | |
| Required RAM | 48K |
Box Scans
Screenshots
Advertising
Package Contents
Reviews
Credits
Trivia
Cheats or Easter Eggs
Technical Notes
Links
- 1983 Atari 8-Bit Economic Strategy
- 1983 Atari 8-Bit Entertainment
- 1983 Atari 8-Bit Software
- 1983 Atari 8-Bit Strategy
- 1983 Economic Strategy
- 1983 Electronic Arts
- 1983 Entertainment
- 1983 Software
- 1983 Strategy
- Atari 8-Bit Economic Strategy
- Atari 8-Bit Entertainment
- Atari 8-Bit Software
- Atari 8-Bit Strategy
- Economic Strategy
- Electronic Arts
- Entertainment
- Strategy
- Dan Bunten


