Lewis And Clark Stayed Home (Apple II, 3 1/2" Disk) MECC - 1991 USA, Canada Release

From Eli's Software Encyclopedia
Lewis And Clark Stayed Home
Retail Box cover Lewis And Clark Stayed Home
Product ID 49709-10824
Product UPC 049709108242
Product ISBN 0-7929-0168-1
Manufacturer # A-279
Platform(s) Apple II
Packaging Generic Binder
Media 3 1/2" Disk
Copyright date 1991
Publisher(s) MECC
Category(s) Education, History, USA History Instruction
Recommended age(s) Grades 5-9
Country of Origin United States of America

Description from the packaging.

With this exciting historical simulation, explore and map the Louisiana Purchase, collect specimens of plant and animal life, convince Native American tribes to trade with the U.S., and attempt to find a route to the Pacific Ocean.

Lewis and Clark Stayed Home is a simulation in which you take the role of a contemporary of Meriwether Lewis and William Clark. As the game begins, you receive a letter from President Thomas Jefferson explaining the scenario. It seems that Lewis and Clark have both become quite sick and hence will not be able to lead the expedition. As a result, you have been asked to take their place. You are given the same list of objectives that had previously been given to Lewis and Clark, and you are transported to St. Louis to take command of the party assembled there.

As you depart from St. Louis, you are free to lead your party in whatever direction seems most appropriate to you. You may explore anywhere within the Upper Louisiana Territory and the Oregon Territory. As you travel, you will map the rivers, mountains, waters, and landmarks of this unknown land. You will collect new species of plants and animals. You can enter the Native American villages you encounter, where you may attempt to trade or to interview the inhabitants. As your needs and circumstances change, you may choose to examine the expedition roster and change the assigned tasks of the various party members. At any time, you can review what you have accomplished so far. When you feel that you have done enough (or if your time is running out), you can head back to St. Louis.

Lewis and Clark Stayed Home is not designed to provide a didactic review of the journey of Lewis and Clark. Instead, it puts you "in their shoes," facing the same unknowns that they faced. As you make your journey, you learn many of the same things that Lewis and Clark themselves learned on their journey: details of the geography, the native people, and the flora and fauna of western North America. By actually taking the role of Lewis and Clark, you can better appreciate the objectives of their journey, the kinds of decisions they had to make, and the kinds of information they gathered.

The strongest aspect of Lewis and Clark Stayed Home is, perhaps, its depiction of the diversity of Native American life in the early 1800s. Thirty different villages can be visited, each representing a different tribe. These villages differ in their clothing, their housing, their foods, their languages, their natural environments, their economic bases, and several other factors. Perhaps of greatest interest, the reactions of these tribes to the arrival of your expedition also varies considerably.

Because of the variety of topics covered, combined with the open-ended simulation design, Lewis and Clark Stayed Home can be tied to several different aspects of the curriculum. The most likely applications are American history, Native American culture, language arts, and geography. Other possible tie-ins include natural science and even applied math. Hence, this product is ideal for any of several multi-disciplinary approaches.

System Requirements

Apple II ProDOS
Required CPU Apple IIe
Required RAM 128K

Packaging Scans

Binder cover Lewis And Clark Stayed Home Binder back Lewis And Clark Stayed Home



Package Contents



Lewis And Clark Stayed Home (Apple II, 3 1/2" Disk) MECC - 1991 USA, Canada Release
Designer R. Philip Bouchard, Charolyn Kapplinger, Craig Solomonson, John A. Persoon, Rich Bergeron


Cheats or Easter Eggs

Technical Notes