Gettysburg The Turning Point (Atari 8-Bit, 5 1/4" Disk) Strategic Simulations, Inc. - 1986 USA, Canada Release

From Eli's Software Encyclopedia
Gettysburg The Turning Point
Packaging cover Gettysburg The Turning Point.
Product ID SSIIN0085
Platform(s) Atari 8-Bit
Packaging Retail Box
Media 5 1/4" Disk
Copyright date 1986
Publisher(s) Strategic Simulations, Inc.
Category(s) Entertainment, Simulation, Wargame, USA Civil War Wargame
Country of Origin United States of America

Description from the packaging.

The Blue:
In the weeks before the fateful day of July 1, 1863, the Army of the Potomac under its new commander, General George Meade, was content to follow the movement of the Confederate Army as it pushed toward Pennsylvania. Elements of the two armies did engage in savage fighting along the way, but these clashes paled in comparison to the terrible battle that awaited them in the small farming town named Gettysburg.

The Gray:
Robert E. Lee directed his Army of Northern Virginia to advance into Pennsylvania for two reasons. The first was to feed and supply his ragged, hungry army with the bounty of this rich land. The second was to lure the Union Army into a decisive battle. That he did, but even he was unprepared for the three bloody days of uncontrolled violence that would be seared into the national memory as the Battle of Gettysburg.

The Battle of Gettysburg began, not with a bang, but with a whimper. It started on July 1, 1863 as a minor skirmish between some Confederate infantry brigades looking for shoes at Gettysburg and two Union cavalry brigades keeping track of enemy movements. By July 3, it had grown to monumental proportions, consuming some 50,000 Americans as 90,000 Union soldiers hurled themselves against 70,000 Confederate troops.

Gettysburg: The Turning Point is the most detailed and realistic computer simulation of this decisive battle ever made. Using a refined version of the critically acclaimed system first seen in SSI's Battle of Antietam, this game recreates the three-day battle in 42 turns.

Refinements to an Already Superb System: SSI added many refinements (some of which were the excellent suggestions of Battle of Antietam players) to make this game even better than its successful predecessor. Here are some examples:

  • A precise command control system that more accurately reflects the effects of leaders on the battlefield
  • Ammunition points
  • More realistic fatigue rules
  • Combat is resolved down to each individual soldier, including every artillery man

Historical Accuracy and Detail: The way the real battle fed upon itself and grew from a skirmish into a full-blown war is accurately portrayed. This is an exciting game of a meeting engagement, where few units confront one another, then more and more troops are thrown in on both sides until two full armies are embroiled in deadly conflict.

A variable reinforcement feature, where divisions and corps can become available up to four hours earlier or later than the historical schedule, simulates the uncertainty of battle that commanders actually faced.

A slight departure from history, for the sake of a more interesting game, allows cavalry divisions to be used in this battle.

Three Games in One: Battle of Antietam was praised for its remarkable quality of making a complex subject easy to play for beginners and expert gamers alike. Gettysburg: The Turning Point is no different.

It is actually three games in one. The Basic Game, with simple rules and options, is for anyone who wants to get into the action without delay. (A separate Tutorial is available for the novice.)

The Intermediate and Advanced Games allow you to make more complex decisions and deal with more intricate rules. But playability is never sacrificed. As an example, line-of-sight is simplicity itself: Press the "V" key and all the squares a given unit can see are instantly highlighted.

Two Players or Solitaire: During solitaire, the computer can play either or both sides. Can you replace Robert E. Lee and turn the Battle of Gettysburg from a Confederate defeat into victory? As the commander of the Union Army, can you better what General Meade accomplished by preserving victory at a lower cost in human lives?

The answers are right here in the box.

  • Action on the first day of battle, July 1, 1863. Union soldiers are withdrawing from Gettysburg to Cemetery Hill to fight a delaying battle. Here, military symbols mark troop positions.
  • Dawn on July 3, the last day. Confederate and Union positions at Little Round Top are displayed using icons, an alternate to military symbols that players may elect to use.
  • Based on the popular Antietam system with major refinements such as artillery men, ammo points, and revamped command control and fatigue recovery.
  • 12 Weapon types including muskets, rifles, carbines, napoleons, and parrotts.
  • Active participation by Brigade, Divisional, and Corps commanders.
  • Each unit represents 2 regiments or 3-4 batteries. Each square equals 200 yards.
  • 3 Levels of elevation are displayed on a 36 x 52 square grid.
  • Choose from several options: Hidden units, icons or symbols, levels of difficulty, operational cavalry reinforcements, and variable order of appearance.
  • Arrange for the computer to play either or both sides, and select from four scenarios. Introductory, Intermediate, and Advanced games are included.

Gettysburg: The Turning Point was designed by David Landry and Chuck Kroegel, whose other works include SSI's Battle of Antietam and Operation Market Garden.

Playing Time: 11 to 40 hours.
Introductory, Intermediate and Advanced games included.

System Requirements

Atari 8-Bit
Required RAM 48K

Box Scans

Retail Box cover Gettysburg The Turning Point. Retail Box back Gettysburg The Turning Point.



Package Contents




Cheats or Easter Eggs

Technical Notes