Forbidden Forest (C64 and Atari 8-Bit, 5 1/4" Disk) Cosmi - 1983 USA, Canada Release
Forbidden Forest
| |
---|---|
Product ID | 22787-63206 |
Product UPC | 022787632069 |
Platform(s) | C64 and Atari 8-Bit |
Packaging | Retail Box |
Media | 5 1/4" Disk |
Copyright date | 1983 |
Publisher(s) | Cosmi |
Developer(s) | Paul Norman |
Category(s) | Entertainment, Arcade |
Country of Origin | United States of America |
Description from the packaging.
Arcade Quality - Fast Action
When you first load Forbidden Forest into your 64 you'll be tempted to look around for a slot in which to insert a token or quarter. In a world where excellence seems to have gone out of style, Cosmi has created an arcade-style game that excels in its use of the Commodore 64's superior graphics and sound capabilities.
The forest is astounding. It comes complete with ponds, background and foreground shrubbery and trees. The scrolling graphics equal the kind of three-dimensional effect that the arcade games Mood Patrol and Jungle Hunt create.
The designer of Forbidden Forest is extremely concerned with attention to detail. As if the ponds and trees were not enough, he also programmed the sky to darken after a while to create the ambience of a forest at night. Added to his dark sky are twinkling stars and a man in the moon that sets and rises as the real moon does.
The player is represented by an archer trying to work his way through the forest. He's equipped with a bow and forty arrows, and must fight his way through a long list of enemies: groups of spiders, bees, hundreds of bears that fall from the sky, a dangerous dragon, many skeletons (you can shoot these, but they won't die because they are already dead), and angel of death and, finally, the sky master (monster). In keeping with the quality of the forest graphics, each of these characters is exquisitely detailed.
The gameplay is simple to learn. An arrow must first be drawn by pushing the fire button once. To shoot it, you aim the bow with the joystick and press the fire button again. Many times you will be forced to run like crazy to avoid becoming a tasty meal. If you do become spider dinner, you'll be treated to the sight of yourself being eaten raw- complete with blood.
Forbidden Forest also has a fabulous eerie musical score that plays throughout the game- the best example to date of the quality sound that the Commodore 64 can produce. After each group of enemies is annihilated, the music changes and the archer does a victory dance in the middle of the screen. After the dance, the game action resumes with an even meaner set of adversaries. In short, Forbidden Forest is just about the best looking, sounding and playing computer game I've seen in months. Bravo, Cosmi!
- Robert Alonso, Electronic Fun with Computers and Games Magazine
- Full Color Graphics & Sounds.
- Four Skill Levels.
System Requirements
Atari 8-Bit
| |
---|---|
Required RAM | 48K |
Requires Joystick | Yes |
C64
| |
---|---|
Required RAM | 64K |
Requires Joystick | Yes |
Box Scans
Screenshots
Advertising
Package Contents
Reviews
Credits
Trivia
Cheats or Easter Eggs
Technical Notes
Links
- 1983 Arcade
- 1983 Atari 8-Bit Arcade
- 1983 Atari 8-Bit Entertainment
- 1983 Atari 8-Bit Software
- 1983 C64 Arcade
- 1983 C64 Entertainment
- 1983 Commodore 64 Software
- 1983 Cosmi
- 1983 Entertainment
- 1983 Software
- Arcade
- Atari 8-Bit Arcade
- Atari 8-Bit Entertainment
- Atari 8-Bit Software
- C64 Arcade
- C64 Entertainment
- Commodore 64 Software
- Cosmi
- Entertainment
- Paul Norman
- 1983 Paul Norman