Conflict 2500 (Apple II, CBM Pet, Atari 8-Bit and TRS-80, Cassette) Avalon Hill - 1981 USA, Canada Release
|Platform(s)||Apple II, CBM Pet, Atari 8-Bit and TRS-80|
|Country of Origin||United States of America|
Description from the packaging.
Simulation of conflict in the 26th Century.
A challenging space game, Conflict 2500 is a radical departure from the typical first generation one-ship startrek type games. In Conflict 2500, you have the option to set the scenarios; ranging from one-on-one competition against the computer, to elaborate situations involving up to 10 people.
The computer will play smart, acting out a variety of strategic actions to countermand your actions and strategy.
Conflict 2500's variable scenario system gives you the option of playing a quick game (20 minutes) of a long multi-ship game (2 or more hours), allowing you to set the game up as easy or as difficult to master as desired.
It is the year 2500: For many years the galaxy has known peace. Until now! A fleet of planet pulverizers has invaded the sectors of the galaxy under your command. Reports from your planets, bases, and ships (hyperfighters) tell of a massive, calculated, and co-ordinated wave of destruction. Can you co-ordinate the fleet of hyperfighters, protect your sources of supply (planets and bases) and rid the universe of the threat of utter destruction?
You have at your disposal a fleet of up to 10 hyperfighters, annihilation mines (2 per ship), planets (up to 10); and space bases (up to 10). The planet pulverizers' positions must be discovered and a co-ordinated plan of attack must be carried out to defeat the aggressors.
You can get a display of all the sectors of your command, a radar (tactical) scan from your ships, or a summary of conditions of your surviving ships. You can fire at the planet pulverizers or place mines in their path. You can supply your ships with energy from planets, bases or other ships. Your ships move and fire under your direct command.
Conflict 2500 is a flexible, strategic simulation of conflict in the 26th century.
You determine the scenario of the game by setting the number of hyperfighters (1-10), planets (1-10), bases (1-10), and planet pulverizers (1-20). The game can be played solitaire or as a multi-player game (up to 10 persons) by giving command of the ships to individual players. The game can be stopped during play or played until all of the planet pulverizers or hyperfighters have been destroyed. The computer controls a fleet of planet pulverizers and adapts its strategy to your actions. Command options are always given and displays are always updated. A summary of individual ship actions is given at the end of play.
TRS-80 Level II