Classic Adventures From LucasArts (PC, 1.2MB 5 1/4" Disk) LucasArts Entertainment - 1992 USA, Canada Release
Classic Adventures From LucasArts
|Media||1.2MB 5.25 Disk|
|Country of Origin||United States of America|
Description from the packaging.
Herein you'll find LucasArts Game Classics, definitive milestones on the development of the computer game art form. LucasArts has included the first five adventure games designed and created by LucasArts Entertainment Company, each representing a new advance in interactive gaming and bringing you hours of engaging, hilarious fun. Whether you're a new computer user, or simply new to LucasArts' games, here's your chance to:
- Have maniacal fun with four teenagers and a tentacle...
- Save the world's IQ from Alien Mindbenders...
- Outsmart Nazis in the quest for the Holy Grail...
- Reweave the pattern of life in the Great Age of Guilds...
- Enter the age of pirate-wanna-be's in the time before personal hygiene...
Maniac Mansion (1987, SCUMM 1.0)
SCUMM is the classic LucasArts game engine. Since the release of Maniac Mansion, virtually all of its innovations- from the point 'n' click interface to multi-screen scrolling backgrounds- have been imitated by other adventure publishers. An off-the-wall interactive cartoon featuring Dr. Fred, Nurse Edna, Dead Cousin Ted and a team of teenagers and their wacky adventures in a freaky mansion.
Designed by Ron Gilbert and Gary Winnick.
- Learn important facts about cleanliness!
- Thrill to terrifying chase scenes!
Zak McKraken and the Alien Mindbenders (1988, SCUMM 2.0)
Packed with bizarre humor and not-so-subtle parody, Zak, a journalist for a supermarket tabloid, invents outlandish stories about possessed toasters, two-headed turtles and vegetarian vampires. When he discovers a story about an extraterrestrial takeover of the phone company and their IQ reduction scheme, he's off on the adventure of his life... and so are you!
Designed by David Fox and Matt Kane.
- Revel in true to life shopping frenzies!
- Participate in complex and meaningful dialogues.
Indiana Jones and the Last Crusade (1989, SCUMM 3.0)
Introduced dialogue puzzles and a real fighting mode. Developed simultaneously with the movie, here was LucasArt's chance to create a version of the story with a different possible ending. The outcome for Dr. Jones depends entirely on you!
Designed by Noah Falstein, Ron Gilbert, and David Fox.
- Escape the staggering stench of the sewer!
- Vandalize historic landmarks!
Loom (1990, SCUMM 3.5)
Introduces a dynamic new interface: no need to select verbs or manage inventory. Within this lyrical fantasy set in the Age of the Great Guilds, you as young Bobbin, last in your Weavers Guild, compose spells on a magic staff to repair the pattern of life before Chaos rules supreme. Historically a favorite among new gamers for its simple design, compelling story and beautiful graphics.
Designed by Brian Moriarty.
- Attend fabulous parties!
- Play to a captive audience!
The Secret of Monkey Island (1990, SCUMM 4.0)
Introduced full scaling of characters and 256 color art. A hilarious sendup of serious adventure games, pirate myths and contemporary social mores, this game is a stunning achievement in graphics, music and design. Laugh so hard milk comes out your nose!
Designed by Ron Gilbert.
- Visit interesting places and steal stuff.
- Experience the never-ending night life of Melee Island.
PC MS-DOS 3.1
|Required CPU||AT 286|
VGA 256 Color