Adventure Master (C64, 5 1/4" Disk) CBS Software - 1984 USA, Canada Release
|Media||5 1/4" Disk|
|Country of Origin||United States of America|
Description from the packaging.
Imaginative new worlds of adventure are yours for the making!
The power is in your hands to plan, write and illustrate your own exciting adventure games!
Featuring Becca in Outlaw Cave and Wild Trails, two adventures for you to complete by Jean Craighead George, Newberry Award winning author!
What could be more challenging than playing computer adventure games? Creating them! And with Adventure Master you can do just that.
This two disk program is a creative instrument that becomes an "adventure factory" when fueled by your imagination. It helps you design your own text-adventure games, creating up to as many as 60 "rooms" within each one. Easy to use, it lets you describe places, plan events, create secret exits, name magic words, hide objects and build entire worlds into which fellow adventurers may travel.
Draw upon the dynamic resources of Adventure Master to guide you through the complexities of your creation and then call upon the graphics system built into the program to illustrate your story. Once you complete an adventure, you may return to any location for fine tuning. Then the entire game can be saved to a disk and given to your friends to play. Adventure Master can be used to create as many adventures as you want!
Adventure Master opens up the world of adventure game design and its mapping, problem-solving and strategy skills. With Adventure Master an endless number of imaginative, new worlds are yours for the making!
Open-Ended Computer Environments
Design your own games, deciding how many "rooms" of adventure to include and setting the tone for each one.
Dynamic User-Controlled Elements
Passageways: Decide how players will get into rooms and, more importantly, how they'll get out.
Descriptions: Give accounts of rooms and locations to help or hinder the progress of players.
Objects: Define items that may be picked up and transported from location to location. Some objects may be beneficial, others may be hazardous. The choice is yours.
Words: Create the menu of words and phrases that will propel players through your completed adventure.
Introduction and Score: Preface your adventure with an introduction written in your own words and designate point value for specific actions made by players during a game.
Top Secret Security System
Without knowing the password, there's no way for your friends to "break into" your game to discover its secrets.
Full-Color Graphic Capabilities
As easy to use graphics system lets you illustrate each room to create whatever aura or mood you'd like!
3 Professionally-Authored Adventures
"Clever Catacombs," a complete adventure written by Christopher Chance, and "Becca in Outlaw Cave" and "Wild Trails," two partially-completed adventures that you can finish yourself written by Jean Craighead George, Newberry Award-winning author of more than 50 books for young adults.
Developed by Christopher Chance
A seasoned adventure-gamer, Christopher Chance has a long list of programming credits to his name for video and computer games. A degree from Brown University in Biomedical Engineering led him from designing electrical devices, such as an intelligent pacemaker, to creating computer software.