Stu Moment: Difference between revisions
From Eli's Software Encyclopedia
Created page with "{{Infobox Person | name = Moment, Stu | image= | image_size = | caption = Stu Moment | birth_date = | birth_place = | death_date = | death_place = | occupation = Co-Founder, CEO, SubLOGIC }} ==Career== ==List of major works== <DynamicPageList> category = Stu Moment namespace = Main ordermethod = categorysortkey order = ascending </DynamicPageList> ==External links== Category:Founder Category:People Category:Executive" Tag: 2017 source edit |
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==Career== | ==Career== | ||
== | Stu Moment is a vital but often under-recognized figure in the early history of computer flight simulation. Along with [[Bruce A. Artwick|Bruce Artwick]], he co-founded [[SubLOGIC|SubLOGIC Corporation]] (stylized as subLOGIC), the company that played a foundational role in the development of consumer flight simulators. | ||
=== Early Years and the Formation of SubLOGIC === | |||
* Moment met [[Bruce A. Artwick|Bruce Artwick]] in the early 1970s at the University of Illinois at Urbana–Champaign- [[Bruce A. Artwick|Artwick]] was immersed in computer engineering, while Moment pursued his interests in aviation as a pilot-in-training. | |||
* By 1977, the two decided to capitalize on the emerging personal-computing revolution. Moment’s business acumen and knowledge of aviation complemented [[Bruce A. Artwick|Artwick's]] technical skills. | |||
* They incorporated [[SubLOGIC|SubLOGIC Communications Corporation]] in 1978; Moment acted as a key organizer and manager, providing the leadership needed to transition from a side project into a real business. | |||
=== Building a Flight Simulation Legacy === | |||
* Under Moment's guidance, [[SubLOGIC]] launched <i>FS1 Flight Simulator</i> (also referred to as “Flight Simulator 1”) for the Apple II and the TRS-80 in 1979–1980. | |||
* While [[Bruce A. Artwick|Artwick]] built the underlying graphics engine, Moment handled much of the business development, distribution, and vision for making flight simulation accessible to hobbyists and computer users. | |||
* [[SubLOGIC]]'s flight simulator quickly gained traction. In 1982, Moment and [[Bruce A. Artwick|Artwick]] licensed the technology to [[Microsoft]], which led to the iconic <i>Microsoft Flight Simulator</i> series. | |||
=== Leadership and Later Career === | |||
* In 1988, [[Bruce A. Artwick|Artwick]] left [[SubLOGIC]] to form the [[Bruce Artwick Organization]] (BAO), but Moment remained, taking over leadership of [[SubLOGIC]]. | |||
* Under his stewardship, [[SubLOGIC]] released <i>[[Flight Assignment: Airline Transport Pilot (PC, 5 1/4" Disk) subLOGIC - 1990 USA, Canada Release|Flight Assignment: A.T.P.]]</i> in 1990, a professional-style airline transport pilot simulator featuring real aircraft (e.g., B-737, A-320) and air traffic control. | |||
* Later, [[SubLOGIC]] was acquired by [[Sierra]], which released a new simulator under the name <i>Pro Pilot</i>. | |||
* Beyond video games, Moment continued to run [[SubLOGIC]] as a simulation company, emphasizing realistic flight experiences. | |||
=== Personal Passion and Legacy === | |||
* Moment wasn't just a businessman- he was a pilot. His passion for real-world aviation drove much of [[SubLOGIC]]'s ethos. | |||
* He also became an airshow display pilot, operating under his <b>Classic Airshow</b> company. | |||
* Through his work, Moment helped lay the groundwork for the flight simulation genre, enabling millions of users to experience the thrill of flying long before modern graphics made it visually spectacular. | |||
==External links== | ==External links== | ||
Latest revision as of 02:51, November 22, 2025
Stu Moment
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| Moment, Stu | |
| Occupation | Co-Founder, CEO, SubLOGIC |
Career
Stu Moment is a vital but often under-recognized figure in the early history of computer flight simulation. Along with Bruce Artwick, he co-founded SubLOGIC Corporation (stylized as subLOGIC), the company that played a foundational role in the development of consumer flight simulators.
Early Years and the Formation of SubLOGIC
- Moment met Bruce Artwick in the early 1970s at the University of Illinois at Urbana–Champaign- Artwick was immersed in computer engineering, while Moment pursued his interests in aviation as a pilot-in-training.
- By 1977, the two decided to capitalize on the emerging personal-computing revolution. Moment’s business acumen and knowledge of aviation complemented Artwick's technical skills.
- They incorporated SubLOGIC Communications Corporation in 1978; Moment acted as a key organizer and manager, providing the leadership needed to transition from a side project into a real business.
Building a Flight Simulation Legacy
- Under Moment's guidance, SubLOGIC launched FS1 Flight Simulator (also referred to as “Flight Simulator 1”) for the Apple II and the TRS-80 in 1979–1980.
- While Artwick built the underlying graphics engine, Moment handled much of the business development, distribution, and vision for making flight simulation accessible to hobbyists and computer users.
- SubLOGIC's flight simulator quickly gained traction. In 1982, Moment and Artwick licensed the technology to Microsoft, which led to the iconic Microsoft Flight Simulator series.
Leadership and Later Career
- In 1988, Artwick left SubLOGIC to form the Bruce Artwick Organization (BAO), but Moment remained, taking over leadership of SubLOGIC.
- Under his stewardship, SubLOGIC released Flight Assignment: A.T.P. in 1990, a professional-style airline transport pilot simulator featuring real aircraft (e.g., B-737, A-320) and air traffic control.
- Later, SubLOGIC was acquired by Sierra, which released a new simulator under the name Pro Pilot.
- Beyond video games, Moment continued to run SubLOGIC as a simulation company, emphasizing realistic flight experiences.
Personal Passion and Legacy
- Moment wasn't just a businessman- he was a pilot. His passion for real-world aviation drove much of SubLOGIC's ethos.
- He also became an airshow display pilot, operating under his Classic Airshow company.
- Through his work, Moment helped lay the groundwork for the flight simulation genre, enabling millions of users to experience the thrill of flying long before modern graphics made it visually spectacular.
