Genetic Drift: Difference between revisions
Created page with "{{Infobox TITLES |title=Genetic Drift |image=class=img-fluid|Plastic Bag cover ''Genetic Drift''. |released=1981 |origplat=Apple II |origpub=Broderbund Software |developer=Scott Schram |genre=Entertainment, Arcade |countryorigin=United States of America }} ==Overview== Scott Schram developed <i>Genetic Drift</i> over several weeks as his debut title, o..." Tag: 2017 source edit |
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===Releases and Platform Variations=== | ===Releases and Platform Variations=== | ||
<i>Genetic Drift</i> was published in 1981 for the [[Genetic Drift (Apple II, 5 1/4" Disk) Broderbund Software - 1981 USA, Canada Release|Apple II]] computer. In 1982 it was released in retail box packaging for the [[ | <i>Genetic Drift</i> was published in 1981 for the [[Genetic Drift (Apple II, 5 1/4" Disk) Broderbund Software - 1981 USA, Canada Release|Apple II]] computer. In 1982 it was released in retail box packaging for the [[Genetic Drift (Atari 8-Bit, Cassette) Broderbund Software - 1982 USA, Canada Release|Atari 8-bit]] home computers. | ||
===Gameplay=== | ===Gameplay=== | ||
Latest revision as of 16:11, December 16, 2025
Genetic Drift | |
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| Title | Genetic Drift |
| Release date(s) | 1981 |
| Original Platform(s) | |
| Original Publisher(s) | |
| Developer(s) | |
| Category(s) | |
Overview
Scott Schram developed Genetic Drift over several weeks as his debut title, originally titled Photon Base. He submitted it to publishers, and Broderbund requested enhancements, leading to a retitling and the addition of a storyline about genetic engineering. The game's concept is a shoot'em up set in a dystopian future where humanity faces extinction from rapid environmental changes and more adaptable species. Optimistically, it posits that genetic engineering allows humans to control evolution, with the player mutating unfriendly life forms into harmless televisions—humorously based on "research" into California teenagers' needs.
Releases and Platform Variations
Genetic Drift was published in 1981 for the Apple II computer. In 1982 it was released in retail box packaging for the Atari 8-bit home computers.
Gameplay
Positioned in the screen's center, the player faces mutants on all four sides that attack by slinging deadly genetic material. Gameplay involves firing lasers in four cardinal directions to mutate enemies into TVs, making sides "friendly" and causing them to toss hearts (which destabilize if shot, unless upside-down). A unique feature is the limited "A" key for simultaneous firing in all directions. Advanced levels introduce radioactive "hunks of critical mass" requiring multiple hits (starting at six, decreasing progressively) to destroy. Controls use "Y" (up), "G" (left), "J" (right), space (down), "ESC" (fire), and "RETURN" to start; difficulty ramps up over time if players dawdle. Schram's design emphasized arcade-style action with strategic mutation elements.
Reception and Legacy
Upon release, Genetic Drift received mixed feedback: Softalk gave it a mildly positive review, while in a Computer Gaming World review by Bob Boyd described it as suited for "arcade addicts" but frustrating for thoughtful players, citing issues with object positioning and transformations.
While not one of Broderbund's bigger hits in the early 80's, Genetic Drift still exemplified the publisher's pursuit of higher-quality, more-interesting games.
Releases
- Genetic Drift (Atari 8-Bit, 5 1/4" Disk) Broderbund Software - 1982 USA, Canada Release
- Genetic Drift (Apple II, 5 1/4" Disk) Broderbund Software - 1981 USA, Canada Release
- Genetic Drift (Atari 8-Bit, Cassette) Broderbund Software - 1982 USA, Canada Release

