Rocket Jockey (PC, CD-ROM) Sega - 1996 USA, Canada Release
|Country of Origin||United States of America|
Description from the packaging.
It's your basic, boy-meets-rocket, boy-loses-rocket, boy-gets-dragged-along-the-ground-and-crushed-against-wall story. You fly around with a super fast rocket between your legs. You fire cables from your rocket at pylons to turn and to clothesline your opponents (preferably really good friends who take losing badly). You knock them off their rockets. You steal their rockets. You plow them over, repeatedly, with their own rockets.
Then you snag them with your cables and drag them along the ground, bashing them into walls and things. As if this weren't already nirvana, there are three gladiator-style Rocket Jockey contests- Rocket War, Rocket Racing and Rocket Ball- all networkable, so you can humiliate up to six of your friends at a time. All in all, it's good clean American fun.
Last one on a rocket wins. But more importantly, gets to scream "You-you-you-you!" in the other guys' faces. Clothesline opponents, drag them along the ground at 100 mph, plow them over, torch them with jet exhaust, and crush them against the hood of your rocket. All's fair in love and war. And this isn't love.
Makes drag racing look like bingo. Rocket around the arena, cutting between pylons, smacking fellow jockeys into the wall and out of the race, while avoiding oncoming walls. To win, you need a strategy. A twisted, demented, crackbrained, sicko strategy, but a strategy nonetheless...
Croquet, it ain't. Try latching onto different kinds of ball- some that bounce, others that explode- and heaving them into the goal or at other jockeys, while they try to turn your head into pudding pie.
- Networkable across a LAN for up to 6 people, so you can drag your friends kicking and screaming behind your rocket one or two at a time.
- Real-time 3D texture-mapped environments.
- Surf guitar soundtrack featuring the legendary Dick Dale.