Might And Magic (C64, 5 1/4" Disk) New World Computing - 1987 USA, Canada Release
Might And Magic
|Media||5 1/4" Disk|
|Publisher(s)||New World Computing|
|Category(s)||Entertainment, Role Playing|
|Country of Origin||United States of America|
Description from the packaging.
What is the secret of the Inner Sanctum?
We'd love to tell you. We really would. Because discovering the surprising is what Might and Magic is all about. But you're going to have to unravel it on your own. If you can, that is.
First, you'll have to find the Inner Sanctum itself. Which is no piece of cake, since it's not on the map. You'll cross oceans, climb mountains, search through castles and dungeons, all in 3-D color perspective. You'll use 94 different spells and more than 250 items of magic to deal with over 200 monsters of various descriptions and personality profiles.
You'll spend half your time in combat and the rest of the time patting yourself on the back for finally finding a game that takes you seriously. No, we can't reveal the Secret of The Inner Sanctum. But we can promise that you'll never get tired of trying to discover it for yourself.
You see, Might and Magic reacts differently to each player. And since no two players are alike, no two quests for the secret of The Inner Sanctum are alike. Of course, after you've played Might and Magic a few hundred times, you'll know all of this. But you might not know the secret.
- Subterranean towns contain Inns, Shops, Training Grounds and much more…
- Detailed options throughout, including an elaborate combat system.
- Careful mapping is the key to success, since deadly surprises lurk at every turn!
- Explore treacherous outdoor terrains with the aid of a beautifully illustrated 18" x 12" fold-out map.
- Numerous caverns and dungeons feature many special events.
- Disarm booby-trapped chests and discover untold treasures throughout the Land of Varn.
A fantasy role-playing simulation by Jon Caneghem.